That time a truck crushed my laptop and I replaced it with the XPS 13

Waiting at the lights, my bag popped off the back of my bike somehow. I noticed straight away because the weight was different, but by the time I’d stopped and turned around, the ute behind me had driven over it with not one, but both sets of wheels.

A laptop all bent out of shape, still turns on but the screen is shattered. A tablet next to it, equally crushed.

The guy looked at me briefly, then drove off. I didn’t even think to note his license plate, I was too busy freaking out on the traffic island. My laptop is seriously my most important possession and it was immediately obvious it’s been completely written off.

I checked out my insurance, but it’s only for medical and third party which means I’ve got nothin’. I can shift some money around, but it’s certainly changed my short-term plans.

So I set out on a search for a new computer. I wasn’t going to buy another Samsung Series 9 because the quality of the screen was absolutely rubbish and having used it for a month or so I couldn’t justify the price again. So I went searching, and found the Dell XPS 13.


The Dell XPS 13 is a laptop.

Not the Developer Edition

I was originally looking at the Ubuntu Developer Edition which isn’t available in Australia. The Developer Edition comes with Ubuntu pre-installed, and a bunch of compatibility patches and developer tools already loaded on.

It’s a pretty attractive deal, because Dell have been contributing their modifications back to the Linux kernel to make sure this machine is the Linux latop amongst the Windows-crippled alternatives out there.

The XPS 13 is the same machine, just with Windows pre-installed instead. All the same bits and pieces under the hood (and a few extra stickers), but you can wipe Windows and install your choice of Linux distro over the top with no problems at all.


The Specs

There are a few models of this machine available, and I can’t find mine on the Dell site any more, so your mileage may vary.

Size
13.3″
CPU
Intel i5/i7 available
RAM
8GB Dual channel DDR3 1600Mhz
Storage
128 GB SSD (Mine has 256 GB, but this no longer seems to be an option.)
Graphics
Intel® HD Graphics 4000
Display
Full 1080p (IPS?) display
Networking
Intel Centrino Advanced-N 6235 and Bluetooth 4.0
Battery
47 WHr 6-Cell Battery
Chassis
13″, machined aluminium & carbon fibre composite shell, silicone palm rest

Initial Thoughts

My initial thoughts on this laptop were really positive. This laptop feels expensive.

Aluminium & carbon fibre shell

The device has a full 13.3″ screen, but the size of the laptop is tiny owing to the really small bezel around it. The chassis is an attractive complement of machined aluminium on the lid, carbon fibre on the base, and a silicone finish on the palmrests which is surprisingly nice to use.

There’s a metallic cover on the bottom of the laptop which opens to reveal the Windows and Intel stickers as well as FCC information and other important bits.

There are two USB3 ports, one on the left and one on the right. There’s also a Mini DisplayPort and a headphone jack. There are no other ports on the laptop. If you want to use something like cabled Ethernet you’re going to have to pick up a USB adaptor online ($10 ought to do it on eBay), or if you need more devices you’ll have to look into a USB3 hub.

I’ve noticed the lid can be a little tricky to open as the weight isn’t quite balanced with the opening mechanism but on the flip side, the lid is fixed in place wherever you put it. There’s no wobble or anything because of the heavily weighted hinge.


Installing Linux on the XPS 13

There’s a few ways you can install Linux, by USB flash drive or via an external DVD drive, it’s pretty straightforward.

The Dell XPS 13 running Ubuntu

While the device comes with Microsoft’s “Secure Boot” enabled, you have the option of going into the menus and turning it off. In addition, a number of Linux distros come with Microsoft signed keys that will run with Secure Boot enabled anyway.

Another nice touch is the ability to fall back to BIOS emulation mode, which lets you boot older OSes of if you run into shoddy UEFI support in your distro of choice.

You can get into the UEFI/BIOS interface by pressing F2 on boot. (Keep pressing it until it tells you it’s got it.)

Other than Secure Boot, this is a really straightforward machine to install on. You’ll have no problems.


The Keyboard

The keyboard is really quite nice. It’s backlit, and the chiclet style keys have a fair bit of give to them.

It’s quite nice to type with, much nicer than the Samsung Series 9 for instance, although they’re a bit softer than the generally quite firm MacBook Pro.

I’ve also been told the keyboard is an unusual layout (although I haven’t noticed), but either way you’ll likely get used to it in no time.


The Screen

The screen is the total show stealer. The original XPS 13 had a measly 768p screen, whereas this one has the full 1080p and it’s gorgeous.

I’ve gone through a few screens lately, and this is easily the best one I’ve ever used. It’s easily better than my 2010 era MacBook Pro, and wipes the floor with the rubbish used in most Windows laptops on the market these days, including the Series 9.

The screen is perfectly clear, offers no motion artefacts or screen-door effect at all (unlike it’s shonky bigger brother).

I suspect it’s an IPS screen although I haven’t been able to verify this information anywhere other than one or two news and blog sites. It has perfect colour reproduction, with no vertical colour distortion whatsoever and perfect viewing angles from all directions.

In terms of brightness it’s a 350 nit panel, which is pretty damn good. You can find other brighter laptops on the market, but this one’s perfectly good for indoor and outdoor use. It’s a glossy screen as opposed to a matte, which means it can be impossibly glarey in the wrong environments but I’ve never found myself unable to use the laptop due to lighting conditions.

Whether you’re a designer or developer, you should absolutely consider this laptop for the screen alone.


Trackpad

The trackpad is really nice. It has a smooth finish and tracks well with one or two fingers. It’s gesture capable, although I haven’t used any of these features.

Dell and Canonical have apparently taken the existing Cypress trackpad driver and extended it to support the Developer edition perfectly. These changes have been merged upstream into the proper Linux kernel and should be available on most new distributions.

I’m using the drivers that Fedora 18 picked up, and I’m not sure whether they’re the right ones or not. I’ve noticed very occasionally that the trackpad can get a little jumpy and I’ll need to suspend/resume to reset it. I’m interested in whether people have this issue in newer kernels than version 3.9.4-200.


Noise

This machine actually has a little more noise than I’m used to. While it’s no rocketship like my previous MacBook, it can get somewhat loud under load.

I’ve also noticed that the fan makes funny noises even when not under load. It’s barely noticeable, but if you shove your ear up to the bottom of the laptop you can hear it ticking and scraping. It’s a little bit of a concern, I’m not sure if I need to open it up and clean it or if that would make it worse.


External Monitors/VGA Out

This laptop uses Mini DisplayPort, like older MacBooks, which is pretty well supported.

The laptop itself doesn’t come with any cables, but you can grab a Mini DisplayPort cable to output to DisplayPort, DVI, HDMI or VGA.

I’ve driven my Dell U2711 27″ screen at 2560×1440 over DisplayPort with no problems. I understand there may be difficulties converting from DisplayPort to dual-link DVI etc for very large resolutions, so it pays to use DisplayPort→DisplayPort whenever you can.

I’ve also had problems connecting the Mini DisplayPort to a VGA projector using an Apple dongle. Turns out the Apple dongles are a bit special and won’t work with this particular laptop, so if you’re going to be presenting anywhere you’ll need to bring your own non-Apple adaptor.


Other features

The battery is a 47 WHr 6-Cell Battery but I can’t tell you much more than that. It’s not as good as the Samsung Series 9 for instance, but I rarely find it fails me when I’m out and about through the day. You should check out some other reviews for information on the battery life.

Graphics are standard Intel HD Graphics 4000, which are pretty standard across the board. The benefit of Intel graphics is that everything in Linux is supported so much nicer than with nVidia or ATI. If you’re looking for gaming, it’s not the worst you could do, but you should check around to see how the HD 4000 graphics fare on various games.

Sound is quite good. It’s much better than the Series 9 or 2010 MacBook Pro for instance. I’m not sure where it comes from, but it seems beefier than your average laptop sound. I haven’t put it through any vigorous tests (because it’s laptop sound after all) but I quite like it.

Output from the headphone jack is generally good too, free of pops and hisses, and I haven’t heard any processor squeal come through my earbuds which can be a problem on cheaper systems.


Conclusions

The Dell XPS 13 (Non-Developer Edition) is an awesome laptop and if you’re a Linux user looking for a quality device you should absolutely get this one.

While there’s a lot of different materials gone into the build, the quality is stellar. It’s a good weight, feels tough, and I consider it an extremely attractive design.

A person uses a the Dell XPS 13 at a display stand

All the useless loose ends have been removed (CD Drive, Ethernet, serial) leaving only the very basics. If you need more you can extend it with USB adaptors. It’s the ultimate minimal experience.

The speed is great, the compatibility is stellar and the display is the killer feature that beats out all the other devices on the market (with the exception, of course, of the retina Macs which aren’t much use in Linux anyway).

Everyone who sees the laptop loves it, and I recommend it for everybody. If you’re not convinced, leave a question in the comments and I’ll see what I can do to answer it. Otherwise, you’re going to love this laptop and should check it out now.

GeoJSON & Leaflet Maps

I've spent the last couple of days adding features to my site about cycling in Brisbane and my favourite would have to be allowing GeoJSON annotation of maps.

What's GeoJSON?

GeoJSON is a Javascript-based file format designed to hold geographical information, similar to KML or GPX. It's supported by default in the Leaflet mapping library which I use on Briscycle, and is supported out of the box by the JOSM map editor, which means I have a full suite of authoring tools at my disposal.

How does this help?

Previously each page about a particular cycleway or feature would have an embedded map at the bottom showing the Briscycle map layer, including various features shown on the full version of the map. This was okay, but not particularly clear, especially when explaining something like the Moreton Bay Cycleway which is some hundred kilometres long, winding around the coastline from Redlands to Moreton Bay.

Using GeoJSON I can add the fill path of the Moreton Bay Cycleway in a clear manner.

GeoJSON annotation is great because it lets me add an extra layer to the map, including lines, icons, pinned features and more.

In the case of the MBC, this includes an educated guesstimate of the entire route which people can follow from their desktop or mobile phone.

In other places I've used it to point out map features relevant to that particular route, but not necessary to display on the main map. It's even possible to use GeoJSON as the primary map source without a tile layer in the background, for instance if you wanted to map out your office or property.

Making a GeoJSON file

GeoJSON is a JSON-based file format, so you could technically write it by hand. This, however, sounds like no fun at all.

I used JOSM, an OpenStreetMap editor which offers a bunch of satellite and map overlays and lets you draw features straight onto the map. Being an OpenStreetMap editor, it's heavily tag based, which makes it translate very easily to GeoJSON, so when I was done drawing and adding my tags, I could save it straight out to a GeoJSON file.

JOSM allows you to create any geo lines, points and areas you can imagine.

It's a good idea to save your GeoJSON file in the OpenStreetMap XML format as well, since JOSM doesn't appear to be able to re-open GeoJSON files. If you need to convert a GeoJSON file back to OSM format for editing, you could use something like the trusty GPSBabel.

Mapping a GeoJSON file with Leaflet

GeoJSON is pretty well supported by the Leaflet JS mapping library, and you can get up and running straight away using the default GeoJSON layer type.

Leaflet provides a comprehensive examples page for the GeoJSON layer which includes the basics, as well as:

  • Adjusting default styles.
  • Styling individual items (both paths and points).
  • Making GeoJSON elements interactive.

I've passed a custom style function which checks the attributes on each path to decide how it should be styled. The onEachFeature lets me create popups when a user clicks certain elements, and I've added a custom pointToLayer function to override the default marker and display standard OpenStreetMap icons for points.

If you're looking at using other formats with Leaflet such as GPX or KML, check out the plugin work done by Pavel Shramov.

Best Library Ever

If you're looking for a mapping library, you really can't go past Leaflet. It might not be as mature as others on the market, but it's by far the nicest to develop with, and it's gorgeous on the client-side.

To get a feel for what I've done you can check out some of the pages I've published thus far, including the Brisbane Valley Rail Trail, the V1 Cycleway from Brisbane to the Gold Coast, and the Moreton Bay Cycleway.

Oh my mobile!

Trying to wrap my head around mobile tech and the various protocols involved. After some quick research, this is what I’ve learned:

GSM

GSM is a 2G network spec that does calls and text, but doesn't (nicely?) support data transfer. You can add data capabilities to a GSM network with GPRS or EDGE.

UMTS

UMTS is an incompatible evolution of GSM which supports calls, text, and data. The initial release (R99/Release 1999) supports data transfer speeds of up to 384 kbit/s.

HSPA can be added to a UMTS network to acheive much faster, and eventually 4G download speeds.

CDMA

Meanwhile, CDMA networks are still popular in North America and have evolved to 3G speeds with progressive upgrades (CDMA One, CDMA 2000, and now . For the most part CDMA phones don't require SIM cards and are not compatible with 3G networks. I don't know how these phones are registered onto the network.

UMTS actually uses the underlying concepts of CDMA to operate, but when referring to simply "CDMA" people are generally talking about the trade name rather than the technique.

LTE and 4G

LTE is a data-only network based on, but incompatible with UMTS which provides 4G speeds of nearly 300 mbit/s down. As it's a packet network, traditional voice calls can't be placed (without carriers re-engineering their network) so phones either use VoIP or fall back to the next available network to talk. LTE is slated to be the first global mobile network, as even CDMA carriers are reportedly implementing it.

I think that just about covers it. Have I got this all right? Do leave a comment.

Isometric Tile Transforms

It might require a bit of initial thinking, but I'm sure it would be worth it.

I’m debating with myself whether to make my game engine pseudo-3D, using transforms and masks and whatnot to generate and texture isometric tiles.

On one hand there’s something to be said for tile-based systems to have every graphic meticulously crafted by a master designer, but on the other hand, I’m not that designer. It’d be so much easier to slap a grass texture down and transform it to match a programmatic grid. Maybe adjust the brightness to simulate lighting, then cache that sucker to achieve decent performance and move on to the next tile.

I think it’s feasible. It would allow for much easier creation of game elements such as hills and height, walls, roads, and so many more cool things. It’s also a total departure from my original idea of a traditional isometric game engine, but once it’s implemented it would make things way easier for both myself and anyone who wanted to create a map in the future because one high resolution texture could be used for countless tile combinations.

I think I’m going to give it a try, because if nothing else it’s a damn cool idea.

SVG and Canvas Transformation Matricies

Both SVG and HTML5 Canvas have basic transformations such as rotation and scaling, but they also have a more advanced “transformation matrix” mode which lets you do more complex transformations. I’m not pretending to understand it properly.

A transformation matrix has six parameters, named A—F. A lot of the documentation I found on them wasn’t particularly useful, so here’s my take on how each value works:

NameDescriptionDefault ValueExplanation
awidth11 equals 100%. A value of -1 would mirror image the object on the left hand side. .5 would halve the width, and 2 would double it, etc.
bY axis shear0A positive value shears the object downward on the righthand edge.
cX axis shear0A positive value shears the object rightward on the bottom edge.
dheight1Similar in operation to a, above.
ex offset0Offset the object on the x axis.
fy offset0Offset the object on the y axis.

So for instance, if you wanted to create an isometric tile from an image, you could use the following transform:

matrix(1,-.5,1,.5,0,0)

This would keep the same width, shear both axis by 50% effectively rotating the image 45°, and halve the height giving us our iconic half-height isometric tile.

Some other transformations relevant to isometric game tiles might might include:

OperationOutput
matrix(1,0,0,1,0,0)No change.
matrix(1,-.5,1,.5,0,0)Square sheared into half-height isometric tile.
matrix(1,-1,1,.5,0,0)Sheared into a leftwards isometric incline.
matrix(1,1,-1,.5,0,0)Sheared into a rightwards isometric incline.
matrix(1,0,1,.5,0,0)Sheared into a leftwards isometric decline.
matrix(1,0,-1,.5,0,0)Sheared into a rightwards isometric decline.

You’ll notice that the output tiles are significantly larger than would be generated with a straight out rotate and scale. You may need to add an additional scale operation to adjust the size of these tiles to fit your game board.

Putting it Together

Once you put these tiles together, you start to get an idea of how we can use canvas (or SVG) matricies to create isometric tiles for your game.

Using transforms to create game images makes tiles click into place like lego.

If you wanted to play around with transforms with a visual tool, you could check out Inkscape, the best vector editor in the world. The matrix transformation sidebar is found by clicking the menus Object , Transform, then clicking the “Matrix” tab.

Ridley X-Bow

My Avanti Blade 8 C has been at Lifecycle for the past two weeks and I haven’t heard a peep from them. I’ve had enough of the thing breaking down, and I don’t trust it not to fall apart underneath me.

Trust is an important thing to have in a bike. The amount of times the internal hub has skipped a gear as I’ve been climbing a hill, seized up or started making noises halfway home, and the number of times I’ve been left weeks waiting for Lifecycle to get back to me has left me angry and stressed out. Not being able to trust my bike to get me places is not only stressful, but makes me not want to ride at all.

For the last two months I’ve been riding my fallback bike which is a bit small for me and doesn’t have a pannier rack, meaning I have to wear a backpack which gets a bit sweaty. It’s a good bike, very reliable, and pleasant to ride short distances, but it’s not especially good for commuting.

So after stumbling upon a new bike store in Aspley, and stumbling inside only to stumble upon the perfect bike, I took twenty-four hours to arrange my funds and buy the sucker.

Black & white bike beside a bike path, complete with pannier and helmet.

It’s a Ridley X-Bow (Crossbow), which is billed as an ideal commuting bike. I took the opportunity to upgrade it with mud guards and a pannier rack, and fitted it with a set of SPD pedals that I had traded Thom for assorted cheeses days earlier.

A black & white bike on the back of a blue Hyundai Getz, in front of the red facade of the Aspley Bike Hub (no longer there)
The Aspley Bike Hub was a great bike shop, but is no longer there.

It’s a very nice bike.

It’s going to take a bit of getting used to because I’ve only ever ridden anything with flat handlebars, and these have three spots where hands can go. The gear changing mechanism is a bit strange to me as well, but I’m sure it’ll be fine once I’m used to it. Furthermore I’ve not ridden a bike with SPD pedals despite owning the shoes for a year now, so that will take some getting used to too.

I took it for a quick spin before it got dark this afternoon so I could work out how to use the pedals in particular, but I want to take it out for a longer ride before I have to go back to work on Monday, just to get the hang of it.

Playing with SVG

Spent the day plying with SVG. I've always used Inkscape for as long as I can remember, but it's taken me this long to actually dive in and start using the underlying markup for anything more than designing stuff.

I wrote a library to take an input string in a particular format and output a fully blown diagram to scale, based on the measurements and configurations from the input. The idea is that not just myself but also the lay person can rapidly prototype a bunch of diagrams (perhaps dynamically) for the new web site, and later reuse the library for internal projects.

I'm really rather impressed with myself. Aside producing a really cool tool, I've learned a fair bit about SVG itself and how it works. It's a pretty neat language, and features a lot of traits from XML, and CSS. I can see why it was poised (and I suppose still is, although it really fizzled thanks to Internet Explorer) as a web language. I really quite enjoy XML as a markup language, so it's quite fun to use it for drawing lines, filling rectangles with predefined gradients and translating things across the page.

I'm pretty proud of my work today, and I'm quite pleased to add another entry to my wide repertoire of half known things.